What this book covers
Chapter 1, So, You Want to Develop a Video Game?, is designed to set the expectations of the reader, and get them excited about the journey that they are about to embark on.
Chapter 2, Orientation, is an orientation to the game development environment within Buildbox by touring a template of a basic game.
Chapter 3, Your First Game – Ramblin’ Rover, Part 1, will cover setting up the game's structure and create the first world of our motocross-style game.
Chapter 4, Advanced World Design – Ramblin’ Rover, Part 2, will cover adding advanced controls and obstacles to our first world.
Chapter 5, Menus, UIs, Sound, and More! – Ramblin’ Rover, Part 3, will add the finishing touches to our game by adding menus, user interfaces, and audio.
Chapter 6, Monetization – Ramblin’ Rover, Part 4, will walk through how to set up advertising accounts, and set up your game for in-app advertising. We will also talk about monetization models using coin shops, video rewards, and more!
Chapter 7, Exporting your Game and Compiling for Various Platforms – Ramblin’ Rover, Finale, is followed by the summary of this chapter.
Chapter 8, Building Other Popular Game Types, covers some tips and tricks for making other popular game types with Buildbox.
Chapter 9, Buildbox Tips and Tricks, is a quick reference of procedures for certain tasks and reference a for some settings within Buildbox.